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About Us

We’ve educated over 10 million students in the past decade.

Sure, we use all the latest and greatest technologies to help engage and teach our students tech like AI, blockchain, gamification, and coding, but where our primary focus lies is in using all tech to help our students develop their RI (Real Intelligence), developing a love of learning that lights the fire of hope that drives the motivation to put in the work to succeed.

We've been working and testing these platforms and gathering data and building a world leading kid-driven, game-based skills learning platform for primary school students.

We now have the data that proves we have a platform that can deliver additional skills learning time each day without requiring any classroom or teacher time. It also works on the lowest performing devices on the planet - the education chromebook!

This work has resulted in a revolutionary learning platform that is scalable (no teacher or classroom required), is engaging (kids drive their learning), and is accountable (we guarantee our learning outcomes).

This is how you ensure that the upcoming generation has the RI, the REAL INTELLIGENCE, to make the right choices in life, use technology for good, drive their success and become a great contributor to their community.

This is why we educate our children.

We have invested millions of dollars in building out this Heroic Game Day platform. We have worked with educators, parents, lawmakers, businesses, gaming experts and post-secondary institutions and especially kids who are not shy to tell us when our platform stunk and when it screamed.

We are grateful to all who have worked with us over the past decade to create this new way of learning. We look forward to scaling this up to the millions of kids around the world that need a better way to learn and prepare for the 21st century.

Stay tuned!

The Heroic Game Day Management Team

The Executive Team

The Heroic Executive Team is the glue that keeps everyone together and focused on the right goals and KPI’s. Its a bumpy ride on the road to becoming a world leader in education, especially when its learning that uses technology for good. Managing rapid growth across the globe takes some real effort and skills in scaling up as the company maintains its profitability.

VP HR/Education

Joy

Joy has been both a classroom teacher and a corporate HR manager, so she’s able to work with the different teams and help train and lead the way in building the best people who are building a world leading skills learning platform.

CEO

Scott

Scott has started and grown numerous tech and edtech companies and knows how to position properly in the market with the right product at the right price and deliverables. He attracts great talent and knows how to build world class teams.

CTO

Walter

Walter has been programming and playing games since the day technology showed up on the scene. He has been able to guide numerous organizations how best to navigate the gaming waters, and is now focused on delivering the world leading game-based learning platform.

The Data Team

Now that we’ve created a game that kids love to play, its all about the data now as we show the adults around those students that every minute spent in the game delivers a very relevant learning outcome. This is what our Heroic Data Team spends their days on.

VP Data

Dr Tom Reed

Tom has spent the past 40 years as an educator and a data cruncher to validate his teaching efforts. He sees that the Heroic Learning platform is the most effective teaching tool he’s ever seen.

Data Manager

Chase

Chase has been instrumental is connecting the kids gaming behavior with understandable data that shows real learning outcomes.

The Game Team

Executive Producer

Vix

Vix has worked as a producer in some of the top game studios such as 2KĀ Inspiring teams to high-quality goal achievement through hands-on product strategy and vision unification.

QA Manager

Cardy

Cardy has worked with alot of the top gaming studios helping them get a better product into the hands of the players. He is passionate about making this game better.

Game Producer

Joe

Joe comes from the creative storytelling world and has honed his skills at bringing creative gameplay and an immersive Heroic story that engages and inspires players every day.

Art Manager

Don

Don has spent his career making digital assets for some of the top gaming studios in the world. He is now focusing his attention on creating the best graphics at the highest level of efficiency possible.

Manager – Mission Design

Wyatt

Wyatt leads the gamification design for the Top 20 life skills and takes the input from the subject matter experts and creates the missions that kids want to play and deliver the learning outcomes the adults need to see.

Manager – Mission Programming

Jacob

Jacob brings his military Marine experience to the company and manages a team of programmers that do more with less and create the most efficient content that runs on the lowest performing devices.

The World Cup Team

The Coach

JC

JC has spent his career helping school districts market themselves better to the general public. He is also a highly successful high school baseball and basketball coach. This experience in education and coaching make him well suited to coach the kids and adults to succeed.

The Commish

Dr Tom

As an educator and high school basketball coach and sports fan, Dr Tom is uniquely qualified to ensure the kids have the optimal competitive experience to motivate them to greatness.

Onboarding Manager

JP

JP has spent his career as a teacher in the classroom. When he experienced the benefits of the Heroic Game Day platform he decided to join the team and help as many schools experience the same benefits he did.

Social Media Manager

Dal

Dal is an expert in all aspects of social media and creating the right message and getting it to the right target. She has worked with many different companies helping them succeed, and now her skills are focused on Heroic Game Day.

VP eSports

Paul

Paul has been competing and consulting in the esports industry since its early days 2 decades ago. He is leading the charge on the new eSports+ initiative that brings both esports and education together for the K-6 market.